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International Game Concept Challenge 2016:

Winner of the 2016 International Game Concept Challenge, Masterpiece Mammoth invites you to explore the creative life of a freelance-artist-Woolly-Mammoth in virtual reality. As a mammoth you interact with the world using only your trunk, sucking paint from cans and spraying it at the canvas to create your messy masterpieces. 

Masterpiece Mammoth was conceptualised, fully prototyped, and won first prize at the 2016 International Game Concept Challenge.

Working with an international team consisting of people from different institutions in France, Australia and Japan, we started from conceptualizing to prototyping, over a span of less than 8 days over 2 weeks. The team consisted of 5 of us, Max Piantoni, our Game Designer, Edmund Ang, Game Programmer alongside Yasuhiro Kawamoto, and fellow artist Léa Lescuyer. 



 

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Game Concept

Ever wanted to be a woolly mammoth? Probably not. But a Woolly-Mammoth-who-is-also-a-Freelance-Artist? Paint Masterpieces with your trunk! All in Virtual Reality! Have fun as you try swinging and utilizing your wonderful painter trunk, painting pieces for your clients. 
 

Coming up with the Trunk's visuals

Along with Lea, we agreed as artists to make our woolly mammoth a origami mammoth, made of crafty paper, folded to perfection! (just kidding, there's no such thing as an perfect artist!)  

I did some early sketches of the trunk and it's features, and played around with a paper model of it that I folded too.

Environment 

I initially created this studio without pre-development concept due to limited time, but it was fun developing it as it went. I decided to go for a child-like creative space with bright primary colors among a weird funky city.

Features

Learn to control your trunk! Earn and buy different sorts of paints and upgrade your amazing mammoth studio! Share with your friends your wonderful totally-not-messy art pieces!

Texturing, Lighting and Post Processing

I modelled, textured and rigged the woolly mammoth, his studio and the clouds, far buildings and skybox. I also lighted the scene and did post-processing in unity. (Which unfortunately was not able to make it to a mobile build (used in the video) due to technical limitations but was able to run on the PC build properly)

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