Khaike: Our Final Year Project
Khaike was a project done for our Final Year Project, to explore the boundaries of a new game engine; Amazon Lumberyard. Taking place in a Whimsically Oriental world, you play as a boy travelling the world of Khaike and helping strange creatures out in this light-hearted point-and-click adventure.
Story Cuts
Some splashes I painted for telling the game's story and visual development. I animated them too in Lumberyard's UI editor for the game's story scenes.
Early Visual Development and Character Design
Silhouette, shape testing and early exploration for game's characters and Architecture.
Visual Exploration and conceptualising
Quick paintings to explore the world's mood and ambience
Character Production
Character production of our main character, generic population and some NPCs, (Modelled, textured, rigged and animated)
3D Animation
Animated main character, certain NPCs and generic beings (as shown on the right) to populate the town.
Developing the World
Along with the one other artist, we created and developed the look and aesthetics of the fictional world.
Gallery
Dynamic Day/Night and Static Lighting
Provided and played around with the lighting and colors for the scene
Clouds, Skies, Far Mountains, Town Architecture
The (fully handpainted) World of Khaike
Every texture is handpainted