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Khaike: Our Final Year Project

Khaike was a project done for our Final Year Project, to explore the boundaries of a new game engine; Amazon Lumberyard. Taking place in a Whimsically Oriental world, you play as a boy travelling the world of Khaike and helping strange creatures out in this light-hearted point-and-click adventure.

 

Story Cuts

Some splashes I painted for telling the game's story and visual development. I animated them too in Lumberyard's UI editor for the game's story scenes.

Early Visual Development and Character Design

Silhouette, shape testing and early exploration for game's characters and Architecture. 

Visual Exploration and conceptualising

Quick paintings to explore the world's mood and ambience

Character Production

Character production of our main character, generic population and some NPCs, (Modelled, textured, rigged and animated)

3D Animation

Animated main character, certain NPCs and generic beings (as shown on the right) to populate the town.

Developing the World

Along with the one other artist, we created and developed the look and aesthetics of the fictional world.

Gallery

Dynamic Day/Night and Static Lighting

Provided and played around with the lighting and colors for the scene

Clouds, Skies, Far Mountains, Town Architecture

The (fully handpainted) World of Khaike

Every texture is handpainted

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