top of page

2D - Visual Development and Illustrations

3D - Modelling, Texturing and Lighting

3
2

Mech-a-Goblin

This was an early attempt at modelling and texturing a character. The simple concept was a light-hearted, deformed (and disfigured) goblin thing with mechanical pincers for a hand. Probably services his arm twice a week and attempts (miserably) drinking with his mechanical arm at bars to impress his drunken goblin friends.

Desert Child

This character was made for a game which was my final year project in school. We wanted to make a oriental travelling boy who lived in the desert and bearing tibetian/mongolian elements. His headpiece was somewhat a fusion of tibetian headpieces but made in the image of a fennec fox, which the boy could transform in the game itself. It was a pretty fun process working on this. We wanted to make the stars on his clothes animated too, but couldn't due to time and game engine limitations.

The Quiet Castle of Khaike

This castle was made for the same project as the previous Desert Child, it was a quiet and somewhat abandoned castle lying in the lake of the Khaike, a fictional town where our game took place. Because this was a in-game asset and the player would not be able to go near/go behind it, I didn't model the back of the castle for optimization. I tried making the castle seem like it was alive and breathing but at the same time, and ironically, a lush and quiet castle.

Early quick concept sketches of character
bottom of page